Managing Controller Attributes
Movie controller components provide a number of functions that allow your application to control the display attributes of a movie controller. For example, you can detach the controller from its movie, so that the controller and movie can be managed as separate graphics entities. In addition, movie controller components provide a number of functions that allow you to work with a controller's boundary rectangles and regions. For a complete discussion of these rectangles and regions, see "Spatial Properties," which begins on page 2-6.The
MCSetControllerAttached
function lets you control whether the movie controller is attached to its movie. TheMCIsControllerAttached
function allows you to determine if a controller is attached to its movie.You can use the
MCSetControllerPort
andMCGetControllerPort
functions to work a movie controller's graphics port.The
MCSetVisible
andMCGetVisible
functions enable you to control the visibility of the movie controller.The
MCSetControllerBoundsRect
andMCGetControllerBoundsRect
functions help you work with a movie controller's boundary rectangle. You can use theMCGetControllerBoundsRgn
andMCGetControllerWindowRgn
functions if the controller is not rectangular. You can position a controller and its movie separately by calling theMCPositionController
function.
Subtopics
- MCPositionController
- MCSetControllerAttached
- MCIsControllerAttached
- MCSetVisible
- MCGetVisible
- MCDrawBadge
- MCSetControllerBoundsRect
- MCGetControllerBoundsRect
- MCGetControllerBoundsRgn
- MCGetWindowRgn
- MCSetClip
- MCGetClip
- MCSetControllerPort
- MCGetControllerPort
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